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- on exitFrame
- if rollOver(13) then
- puppetSprite(13, 1)
- set the memberNum of sprite 13 to the number of member "produ up"
- else
- set the memberNum of sprite 13 to the number of member "produ sit"
- puppetSprite(13, 0)
- end if
- if rollOver(15) then
- puppetSprite(15, 1)
- set the memberNum of sprite 15 to the number of member "mainback up"
- else
- set the memberNum of sprite 15 to the number of member "mainback sit"
- puppetSprite(15, 0)
- end if
- if rollOver(46) then
- puppetSprite(46, 1)
- set the memberNum of sprite 46 to the number of member "soundDial roll"
- else
- set the memberNum of sprite 46 to the number of member "soundDial up"
- puppetSprite(46, 0)
- end if
- go(the frame)
- end
-